The game’s story revolves around an adventure to rescue the sister by traveling across the kingdom of Random, which is divided into six different areas. That day eventually arrives for the main character’s sister, and she’s whisked away. Once children are 12 years old, the queen visits and has them roll that die to decide where they’ll live for the rest of their days. The game takes place in the Kingdom of Random, which is (naturally) ruled by the Queen of Random, a tall, menacing, and clearly not evil ruler who uses the roll of a single die to decide the fate of the world every day. Lost in Random tells a simple story, though it’s loaded with lore. During my preview of Lost in Random, I was met by equal parts combat and dialogue, and it’s easy to say that the former was vastly more interesting than the latter. It expects anyone holding the controller to be endlessly interested in its world and characters based solely on that Burton-esque style, which comes complete with monstrous character designs. However, Lost in Random itself expects something from players. Just remember: when in doubt, hit it with a mace. In the fifth town, it’s worth mentioning that you often won’t be able to backtrack, so you’ll especially want to pay attention to the map during this section of the game, as the sidequests here are easy to miss. If you don’t want to miss any, just keep your eyes peeled for any question marks that show up on the map and you won’t have to worry about letting any of them pass you by. Sidequests and how to progress in them are always featured on Lost in Random‘s map. They’re only vulnerable for a brief window and you don’t want to try getting into a tit-for-tat with them, so just dodge and strike as battle flow allows. When they’re charging up, simply walk to the side and they simple won’t be able to hit you. You don’t even have to dodge when dealing with them. However, they’re only capable of attacking in a straight line. You can’t hit them as easily as the others and they attack quickly. The spear enemies are easily the most obnoxious ones. I will say that you should pick the weapon booster pack over the others when it pops up at Mannie’s store, though. My point is that you shouldn’t ever feel the need to be careful with your cash, as there’s just not any reason to be. By then, though, there’s nothing else to buy. By the end of the game, you’ll be able to afford every last card and then some. If there’s a card you want, go ahead and get it. As long as you’re doing sidequests in Lost in Random, you’ll be flush with cash all the time. You’ll have enough for every card with sidequestsĭon’t be afraid to spend that currency. This makes the mace an absolute massive threat to enemies that can demolish them in no time. It’s also a good idea to stack weapon cards, as you can play a second identical card while still having the first active to make them even more damaging. Almost none of the hazard or damage cards you use will be able to hurt an enemy as much as even one weapon card will. The mace, spear, and explosive bow are going to always be your best bet for DPS. Sure, you can use the hazard and cheat cards to get the better of enemies, but in terms of usefulness, they simply can’t compare to weapons. This will become less necessary as Dicey becomes capable of rolling higher and higher numbers, however. That goes double for if you have any cards that give you free extra numbers. If the first card you end up rolling is one you need, you might be able to get away with it, but it’s usually better to wait until your hand is full before you roll. You can roll Dicey whenever you have enough energy to draw even a single card. To that end, this guide is aiming to get new dice-wielders rolling sixes with the best of them. Lost in Random is finally available for players to get, er, lost in and we’ve got some tips for new players. Note: The game refers to Dicey as Even’s “dice.” Yes, we know it’s “die.”
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